I am a game developer in Portland, Oregon
I've worn a number of different hats throughout the two decades of my professional career so far, but I've always been driven by the same factors - a love of continual learning, teaching, and tackling challenging problems with a sense of play and exploration.
I did my initial undergraduate and graduate studies in the area of mathematics, and I began my career as an educator. I worked for a number of years as an undergraduate and high school math teacher, as an assessment designer, and as an education researcher. After roughly a decade in the field, I felt ready for a new challenge, and I returned to school to study software engineering.
Since completing a computer science degree, I've spent the past 8 years working as a game developer and software engineer at an education not-for-profit in the Portland area. I've been fortunate there to work on a variety of impactful projects including numerous educational games built in Unity/C#, as well as a sophisticated computerized adaptive testing engine coded in Java and hosted in the cloud.
Aside from my professional activities, I'm passionate about playing and designing games, classical music, tea, and puzzle competitions. In my spare time, I enjoy building early keyboard instruments such as harpsichords and clavichords.
A top-down 2D farming simulation game. (Work in progress)
A digital implementation of the abstract strategy board game, Hex.
An augmented reality iOS app for assessing middle school science standards.
An educational game incorporating a variety of skills and targeted at early learners.
A simple mobile app built in a game jam for students to practice estimating the value of fractions.
A gamefied assessment experience for the Oculus Go virtual reality headset.